About this Course
This course introduces students to the foundational elements of game design by exploring how designers invent, test and improve games. We'll explore the psychology and history of games, employ industry tools like game design documentation and communication methods, and learn from established designers. Students will work in groups to develop a game concept and prototype that will be presented and reviewed by peers and industry professionals.
WHAT YOU'LL LEARN
- History of games, game genres and mechanics
- The importance of interface design, player objectives, rule systems and game mechanics
- How to create engagement cycles and story developments that keep players interested and present content through technical and UX writing
- Employment opportunities in the gaming industry
- How to conceive and write a game design document for review by peers and industry professionals